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“The engine for a game is like a camera for a filmmaker, so you don't have to start by building the camera. “Unreal Engine has helped us focus on the game without having to worry too much about technical implementation with a small team like us, that's of utmost importance,” said Jukka Viljamaa. So, with its highly-anticipated sequel that was much larger in scope, the studio selected Unreal Engine over its internal tech in order to maintain its momentum and focus on doing what they loved most - making games.
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“We wanted to jump into developing the game itself.” “When we moved into development of Oceanhorn 2, we didn't want to spend time developing our own engine,” stated Repo. “We had our own engine and we did porting to various platforms and we came across all kinds of small and big problems.” “Getting the first Oceanhorn game done with only three people was a huge task for us,” stated Lead programmer & Co-founder Antti Viljamaa. While development of the original Oceanhorn yielded great results, it also produced some learnings that the team has taken to heart. We released in 2013 on Apple platforms and it was selected as ‘Best Indie Game of the Year’ by the Apple App Store.” There was a demand for titles like this, so what that meant was two years of hard work. “We started working on Oceanhorn and the first announcement of this project got a really good reception across the media. “We're currently just six people working in the heart of Helsinki and concentrating on making the best mobile game in the world,” said Creative Director & Co-founder Heikki Repo.
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“We try to provide an old-fashioned, full-fledged story-driven game as opposed to what you might expect from a mobile title.” “What we try to do here is to develop a console-quality game for mobile,” said Lead programmer & Co-founder Jukka Viljamaa. Continued abuse of our services will cause your IP address to be blocked indefinitely.Now, looking to improve upon its original offering with Oceanhorn 2: Knights of the Lost Realm, the team is leveraging its development experience and expanding on the game’s core concepts to take the series, and mobile gaming, to a whole new level. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.